﻿using System;
using System.Collections.Generic;
using System.Text;
using DataStruct;
using System.Runtime.Serialization;

namespace SGS.Standard
{
    [Serializable()]
    public class PlayerCollection : Circle<Player>//, ISerializable
    {
        public PlayerCollection()
        {
        }

        //public void Add(Player player)
        //{
        //    this.AddLast(player);
        //}

        public void Shuffle()
        {

        }

        //public void GetObjectData(SerializationInfo info, StreamingContext context)
        //{
        //    base.GetObjectData(info, context);
        //}

        //protected PlayerCollection(SerializationInfo info, StreamingContext context)
        //    : base(info,context)
        //{
        //}
    }
}
